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Kim, Carol

Summary: "From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes a computer program intelligent? How can some programs beat humans at chess or trivia games? Can computers and robots really think and learn on their own? Or are they just following complex programming? In this nonfiction graphic novel, readers can...

Format: text

Publisher / Publication Date: Capstone Press, an imprint of Capstone 2024

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 006.3 KIM

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